Search found 64 matches
- 26 Mar 2024, 13:51
- Forum: Stories about the great deed – Arch-Ruin annihilation!
- Topic: A battle report on a Mysterious Seven
- Replies: 9
- Views: 20060
Re: A battle report on a Mysterious Seven
Objective: describe vividly a story of the level 7 Arch-Ruin annihilation on the Forum attaching screenshots of the battles Both conditions described in the quest are not met. Also you know something is off if Hexxus suggestions to improve are 3 times longer than the original "story". The reward is ...
- 04 Jun 2023, 00:49
- Forum: Flood
- Topic: cheats in the game
- Replies: 28
- Views: 132981
Re: cheats in the game
Exactly this two have been banned for 3 days 4 days ago. It was eye-catching when looking at tuni page 2, in the normal ranking they are quite hidden...Hexxus wrote: Nemuritorul, ..., and Eleefe
- 01 Jun 2023, 16:28
- Forum: Flood
- Topic: cheats in the game
- Replies: 28
- Views: 132981
Re: cheats in the game
I dont have a bot or the experience to know about that... But once again alliance has been caught for staged battle, so my tip for not getting banned: Dont accidentally put out only healers when your friend accidentally attacks you with accidentally high exp boost.
- 14 Jan 2023, 04:06
- Forum: Ideas and suggestions
- Topic: Remote magical trading
- Replies: 3
- Views: 10851
Re: Remote magical trading
Yes thats true. The trader should make his items more attractive by traveling to you. Stuff thats in your vault is your responsibility. About spying: The shops scrolls can be changed by bg, so even if you spy one cant be sure that those are the only one he can buy. Nevertheless one alternative i ...
- 08 Jan 2023, 04:41
- Forum: Ideas and suggestions
- Topic: Remote magical trading
- Replies: 3
- Views: 10851
Remote magical trading
The artefact/scroll trader is currently only available in the capital. It would be a nice addition if he could be accessed from different cities instead of having to travel back and forth just for that. A perfect vault may unlock remote trading: In other cities there would also be a trader tab when ...
- 12 Jul 2022, 07:28
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
Last weeks werent too bad with max 15min bugged each, but today it felt back with around 3h after cap.
- 26 Jun 2022, 16:30
- Forum: Ideas and suggestions
- Topic: Message filter
- Replies: 0
- Views: 10897
Message filter
A vast majority of messages are of gov. (blue symbol) type which makes this group ineffective to search through. The first step i suggest is to at least exclude explorer related ones to a separate new type. This would still be the biggest group but also keep the gov. type reasonably full ...
- 19 Jun 2022, 07:28
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
Today: cap at 7, bugged for 20min
- 17 Jun 2022, 08:14
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
Today: cap at 8, bugged for 10min only
- 16 Jun 2022, 08:45
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
Today: cap at 8, bugged for around 30min
- 14 Jun 2022, 10:21
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
Im not a dev but im pretty sure that this is happening in the background: client -> server: load domains server -> client: you have 5 barracks client -> server: load barrak1 server -> client: you have ... ressources client: you can order max xx warriors with ... ressources player -> client: order xx ...
- 12 Jun 2022, 05:01
- Forum: Questions to the Forum Administration
- Topic: CC Gold Robbery - Staged Battle?
- Replies: 13
- Views: 26415
Re: CC Gold Robbery - Staged Battle?
Should that also apply to neutral ones? I think a reduction like 50k -> 15k would be fair and upkeep could be cut by the same amount so the only difference is that it is less effective for staging.
- 12 Jun 2022, 04:55
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
I use firefox or edge but like i said it all points to the server code beeing buggy and not the client code/browser.
- 20 May 2022, 07:29
- Forum: Ideas and suggestions
- Topic: Remove Protection from Vacation Salt Lakes
- Replies: 2
- Views: 9956
Re: Remove Protection from Vacation Salt Lakes
I agree, it is very annoying when players just use vaccation to make lakes uncapable.
At the same time bg gain could be continued for the owning player, that would make a fair change.
At the same time bg gain could be continued for the owning player, that would make a fair change.
- 10 May 2022, 07:28
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
And to replicate it, when were your recent barrack cap&losses and checking price substraction? I think the time the server needs is not deterministic so migth also be instant some times and several h another...
- 10 May 2022, 07:21
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
In this case yes cause the previous discounted price is higher than current population. Like said, if there is enough of all types it will substract the higher price and queue it properly.
- 10 May 2022, 05:36
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Re: Barrack bonus bugged
Tooltips are displayed correct in all domains. But its the server that tells the result of the action so some code wrong there, reloading does not help. Like here: according to the reduced slave cost and current slave in this barrack it should be possible to order the selected amount but server ...
- 10 May 2022, 03:26
- Forum: Ideas and suggestions
- Topic: Barrack bonus bugged
- Replies: 14
- Views: 25675
Barrack bonus bugged
The global bonus lags behind up to several hours after capping a new barrack. The reduction tooltip shows the correct amount but when recruiting it either substracted more than displayed or an error pops up (if ressources would be negative).
- 03 May 2021, 04:32
- Forum: Questions to the Forum Administration
- Topic: Use of robot program
- Replies: 17
- Views: 31927
Re: Use of robot program
By the way, would the admin want to detect accounts transferred out of their control, there's a rather simple way: All of us provide an email when opening our My Lands account ... but when transferred abnormally, in all cases I happened to be aware of, the new owner got the login and password ...
- 01 May 2021, 03:46
- Forum: Questions to the Forum Administration
- Topic: Use of robot program
- Replies: 17
- Views: 31927
Re: Use of robot program
I agree, its very possible to get that much income per day. Also dont forget 20M is only the direct gold from ruins, another 6M by exchanging wood-iron and even more on market. Sacrifies are indeed a very effortless way to get a lot of gold. With barracks the unit can be up to 20 times worth more ...
- 30 Apr 2021, 02:08
- Forum: Questions to the Forum Administration
- Topic: Use of robot program
- Replies: 17
- Views: 31927
Re: Use of robot program
The dictionary defines a third party as "a person or group besides the two primarily involved in a situation". So, sorry to contradict, but the present wording of game rules allows for a player to use self-written code. Yes, but the situation is about 3rd party code. You are not involved in the ...
- 29 Apr 2021, 07:36
- Forum: Questions to the Forum Administration
- Topic: Use of robot program
- Replies: 17
- Views: 31927
Re: Use of robot program
Anything else as MLs is 3rd party, self written code is already not alowed.
- 22 Apr 2021, 10:06
- Forum: Questions to the Forum Administration
- Topic: change password
- Replies: 9
- Views: 18769
Re: change password
Lets hope ml comes back to the browser soon, so pw manager can do its job again...
- 17 Apr 2021, 16:30
- Forum: Questions to the Forum Administration
- Topic: Impact of new artefacts
- Replies: 14
- Views: 32105
Re: Impact of new artefacts
By the text "As a result of your victory, your Hero was able to cast the spell..." it would mean that both heros and artes spell have independent chance to be casted.
If thats true in total 2, 1 or 0 ruins could be found. But maybe this way is too good...
If thats true in total 2, 1 or 0 ruins could be found. But maybe this way is too good...
- 17 Apr 2021, 16:13
- Forum: Ideas and suggestions
- Topic: Grail time
- Replies: 9
- Views: 18526
Re: Grail time
I suggested that there are 2 types, Grail AM and Grail PM. AM has 8am relocation time and PM 8pm. Capping a AM grail is worth 24h such as it is with PM grail now. Both types can exist but its type doesnt change. Just when a new one spawns the type is rolled again.
- 16 Apr 2021, 11:34
- Forum: Questions to the Forum Administration
- Topic: change password
- Replies: 9
- Views: 18769
Re: change password
Yeah the only thing i can imagine one can do is to always generate a new pw until you get a nice one. Of course thats not good usability...
- 16 Apr 2021, 11:18
- Forum: Ideas and suggestions
- Topic: Grail time
- Replies: 9
- Views: 18526
Re: Grail time
While I think changing the time might be useful, I don't think changing it while the grail is out is very useful. I think a better method might be an in game message to all players that the grail has appeared, moved, and disappeared. And each time it appears a specific "move time" could be set. On ...
- 13 Apr 2021, 17:10
- Forum: Ideas and suggestions
- Topic: Grail time
- Replies: 9
- Views: 18526
Grail time
Grail relocates always at the same time, but a single chosen time is sure not equally good for everyone... As simple solution i suggest a second grail "AM" type which is shifted by 12h. Once a new grail spawns its type is randomly selected "AM" or "PM" and theres some visual indicator to players ...
- 06 Mar 2021, 05:24
- Forum: Questions to the Forum Administration
- Topic: Re: New Local Services
- Replies: 12
- Views: 22421
Re: New Local Services
The basic parameters of these troops are doubled and defense +50 for the duration. Such power! How should i be able to defeat such skilled players? Oh wait, a new timed quest "Maximum³" appeared. This is my chance, i pay the bg right away: quest.png Now my hero is able to raise def to 100 instead ...
- 05 Mar 2021, 09:08
- Forum: Questions to the Forum Administration
- Topic: Re: New Local Services
- Replies: 12
- Views: 22421
Re: New Local Services
I will need to cowardly yield against such skill and fast-build my new Temple of Artifacts Allowance where I can utilize the favor points generated to turn on the artifacts for my heroes at an hourly rate. It's my only hope now. Noooo! You are still able to resist my powerful premium wizard?! I ...
- 04 Mar 2021, 05:10
- Forum: Questions to the Forum Administration
- Topic: Re: New Local Services
- Replies: 12
- Views: 22421
Re: New Local Services
Not with me! I got the new premium gem wizard hero: Your catas are worthless again, just admit that you lost this battle...Hexxus wrote: You cannot block my catas!
- 03 Mar 2021, 15:00
- Forum: Questions to the Forum Administration
- Topic: Re: New Local Services
- Replies: 12
- Views: 22421
Re: New Local Services
Also they can add a paid service that cities owner can use to block catas use useless their clan activated cata disable protection, at least if one player not has another service....Hexxus wrote: Maybe they'll let catapults shoot at cities for one shot per 39 gems or 7 days for 399![]()
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- 02 Mar 2021, 02:41
- Forum: Questions to the Forum Administration
- Topic: Re: New Local Services
- Replies: 12
- Views: 22421
Re: New Local Services
If its true that its not for lakes and since catas wont work against cities there still wont be a way to counter the service.Hexxus wrote: There's rumor the protection cannot be used at lakes (or grail), but all other domains are possible.
Right? Maybe admin want to encourage more catapult usage...
- 01 Mar 2021, 12:47
- Forum: Questions to the Forum Administration
- Topic: Re: New Local Services
- Replies: 12
- Views: 22421
Re: New Local Services
Agree. First it makes rare and expensive artes completely useless forever, second how should a village be ever be destroyed before it can be repaired? A perfect building with 90% protections would need about 50 attacks, and on avg there are 50 players online at the same time this server. Just ...
- 25 Feb 2021, 11:11
- Forum: Questions to the Forum Administration
- Topic: CC Gold Robbery - Staged Battle?
- Replies: 13
- Views: 26415
Re: CC Gold Robbery - Staged Battle?
Was there even a player banned for robbing gold from a friends city? So far i only heard players getting punished that killed signifiant amount of troops. What i know is that admins do also take substitute into account if he caused the outcome. So the KM might be responsible for CCs if he prepares ...
- 21 Jan 2021, 14:08
- Forum: Questions to the Forum Administration
- Topic: The client forgets the password. Why?
- Replies: 7
- Views: 15290
Re: The client forgets the password. Why?
The client is still flash, so all of its disadvantages are kept...Hexxus wrote: Seriously though, eagerly awaiting the updated solution. Although initially felt better, the client somehow now feels sluggish over time as well as bad memory leaks during long use.
- 15 Jan 2021, 13:59
- Forum: Questions to the Forum Administration
- Topic: FlashPlayer
- Replies: 25
- Views: 46957
Re: FlashPlayer
I never said it can't be played in different time zones -- neither did Zarko for that matter. His method involved turning back his computer's clock . When you understand what the game relies on, you understand why this is a bad area to mess with. You dont understand my argument. How does the game ...
- 14 Jan 2021, 11:27
- Forum: Questions to the Forum Administration
- Topic: FlashPlayer
- Replies: 25
- Views: 46957
Re: FlashPlayer
Careful messing with things like this -- dangerously close to rudimentary cheating tricks. Many time-based games look to the computer's clock to run things, messing with it can change game states. (This is why the game data must by synchronized periodically ... thus "Game Saving..." or why the ...
- 11 Dec 2020, 11:49
- Forum: Gameplay Discussion
- Topic: stimulate the flow of new money into the game
- Replies: 14
- Views: 24795
Re: stimulate the flow of new money into the game
This idea could be approached in myriad ways, but I think it depends on the balance developers want to have with players. They could even just incorporate "hero missions" as a separate mission type you have. Effectively you could have 8 hero missions and those are reserved for your heroes and ...
- 08 Oct 2020, 08:16
- Forum: Ideas and suggestions
- Topic: Digging Update Ideas
- Replies: 2
- Views: 9776
Re: Digging Update Ideas
Could be interesting but there should be some requirement for those additional rewards. It would fit to send army for a chance: -carriers > resources -mages > bottle -mercs > scroll -certain number all units > bg, arte, rune That means if one sends enough carriers together with mages he could find ...
- 25 Sep 2020, 05:30
- Forum: Questions to the Forum Administration
- Topic: FlashPlayer
- Replies: 25
- Views: 46957
Re: FlashPlayer
Thats a real issue, id like some info too. Those how play for long time might find some way to get it working but sure not all will manage it or its too much effort. A change to a modern language would give a better chance for new users and also improve performance. I cant imagine anyone trying a ...
- 30 Jul 2020, 15:58
- Forum: Ideas and suggestions
- Topic: Ruin manager
- Replies: 0
- Views: 11075
Ruin manager
Now with hunter hero there are way more ruins handle. First thing to add would be displaying the ruin limit counter so one can plan ahead with hunters spell or just when to kill ruins. Figuring out the number manually would requiring checking all battle reports of the last 24h every time one wants ...
- 29 Jun 2020, 03:21
- Forum: Flood
- Topic: stone assistance
- Replies: 2
- Views: 8725
Re: stone assistance
Where do you see 6min? they need about 9min for those 2kd...
- 07 Feb 2020, 14:10
- Forum: Stories about the great deed – Arch-Ruin annihilation!
- Topic: Monsters revenge?
- Replies: 2
- Views: 9755
Monsters revenge?
The bad news is nothing lasts forever, The good news is nothing lasts forever. There always will be change: Some rulers retire while new ones appear. Friendships formed, treaties broken. Cities built and abandoned buildings crumbling. Monsters' fate is no exception. Ildanen has sworn revenge. He's ...
- 18 Oct 2019, 16:18
- Forum: Questions to the Forum Administration
- Topic: Question on Numbers/Percentages
- Replies: 1
- Views: 7734
Re: Question on Numbers/Percentages
My guess is that it is rounded down after multiplying it with the size of the army. At least thats what those calculators seem to do...
So 1 unit with +1% has 60hp while 10 units will have total 606hp instead of 600.
So 1 unit with +1% has 60hp while 10 units will have total 606hp instead of 600.
- 18 Oct 2019, 09:09
- Forum: Gameplay Discussion
- Topic: Commander Science Dilemma
- Replies: 8
- Views: 17328
Re: Commander Science Dilemma
mermaid wrote:to hire the 3rd comander, we will must fire one of old heroes?
Many players like me got their 5. hero as soon as possible. 1st commander is free, one needs to be fired for lv2 and another one for lv3. Definitely not worth a rnd arte.
- 05 Oct 2019, 05:57
- Forum: Flood
- Topic: cheats in the game
- Replies: 28
- Views: 132981
Re: cheats in the game
Lynn was also in the same group, just further back in the ranking.
- 05 Oct 2019, 04:01
- Forum: Flood
- Topic: cheats in the game
- Replies: 28
- Views: 132981
Re: cheats in the game
unlike your comment about bot-hack being a blanket term, something which I think is frankly a load of c*ap Hexxus since a bot is a bot is a bot, multi-boxing does cover multiple things and if either of the 2 accounts from our clan that got the 1 day ban were in fact a true multi then I would have ...
- 05 Sep 2019, 03:10
- Forum: Questions to the Forum Administration
- Topic: castle donations
- Replies: 2
- Views: 9058
Re: castle donations
Now just limit assistance and standards effect and the segregation is complete...
- 22 Aug 2019, 16:05
- Forum: Gameplay Discussion
- Topic: Commander cast restriction
- Replies: 0
- Views: 11181
Commander cast restriction
Why do their abilities often have the 2h attack rule restriction while scrolls with the same effect dont?
I see no reason why the heros version has those, it should be removed.
I see no reason why the heros version has those, it should be removed.
- 22 Aug 2019, 13:09
- Forum: Ideas and suggestions
- Topic: Repeatable Science Idea
- Replies: 5
- Views: 13896
Re: Repeatable Science Idea
We could combine both ideas: a science that invites a slave trader for 1 day at activation. One can buy at a market for fixed price and slaves are "generated" instantly just like exchange tab. Without trade between players theres no storing problem and science would keep it away from all-day ...
- 15 Aug 2019, 11:25
- Forum: Ideas and suggestions
- Topic: Repeatable Science Idea
- Replies: 5
- Views: 13896
Re: Repeatable Science Idea
Those are good ideas. Some effects you cant get elsewhere and those that exists already have fair %. Xp gain is nice to boost heros that supposed to stay at home but bit over 1k is a bit less since big players who can afford science have better gear. I get 2k per ruin... There are already buildings ...
- 03 Aug 2019, 05:55
- Forum: Ask Question
- Topic: it is a bug?
- Replies: 18
- Views: 31081
Re: it is a bug?
I think it is fair to switch between ranks from time to time. Its more coward to stay low *...
Tho the worst in my opinion is that long time suz temple all day and still curse or steal all ruins
Tho the worst in my opinion is that long time suz temple all day and still curse or steal all ruins
- 24 Jul 2019, 15:05
- Forum: Ideas and suggestions
- Topic: auction increment
- Replies: 12
- Views: 23812
Re: auction increment
So is gold, no reason then to complain about higher virtual costs...mermaid wrote: sorry, but the pearls are virtual value in a virtual game, not the Blue Diamond
2.5% sounds fine for me: 4M bid -> 4.1M instead of 4.005M
- 21 Jul 2019, 04:59
- Forum: Ideas and suggestions
- Topic: auction increment
- Replies: 12
- Views: 23812
Re: auction increment
I think that it is fair to give the first holder an advantage. So not everything is focusing on the last hour but take late slots and it runs through later or cost bigger amount to bid by others.
- 26 Mar 2019, 08:53
- Forum: Ideas and suggestions
- Topic: speed of studying the sciences
- Replies: 3
- Views: 11131
Re: speed of studying the sciences
if they are small why do they need 5 heros? the demand of them should increase as you get bigger and youll have more sience by then.mermaid wrote:a small player (from 1 to 4 stars)
- 17 Mar 2019, 06:49
- Forum: Ask Question
- Topic: curse of plundering
- Replies: 7
- Views: 16109
Re: curse of plundering
just a little wood...
and by robbery a player could loose majority of ressources too, so ban attacking other players?
you could also transport it somewhere else if cursed.
and by robbery a player could loose majority of ressources too, so ban attacking other players?
you could also transport it somewhere else if cursed.
- 18 Feb 2019, 17:07
- Forum: Ideas and suggestions
- Topic: Stealing Runes
- Replies: 18
- Views: 31909
Re: Stealing Runes
Sorry that i as top 10 player assumed strategic tactics as known. Even smaller armys can be safe behind a strong suz. if they arrive directly after him. A good team can even manage to all arrive in the same second. Also for banned players that wouldnt be neccessary and they would have it way easier ...
- 18 Feb 2019, 14:15
- Forum: Ideas and suggestions
- Topic: Stealing Runes
- Replies: 18
- Views: 31909
Re: Stealing Runes
Maybe they dont attack allone? A group of 4* players could follow after a strong tank. The majority might only get a feoh but with the number of attacks some could get the high lvl runes and it would be impossible to get it back. Like i said, i would highly benefit from such a change but i still ...
- 17 Feb 2019, 11:12
- Forum: Ideas and suggestions
- Topic: Stealing Runes
- Replies: 18
- Views: 31909
Re: Stealing Runes
I would have gained so many runes, more and better ones than i would get from monsters... At all the time im playing i havent seen any lv9 stone. Some did or get them as quest reward, it wouldnt be fair if that rare runes could be just stolen. And immediately placing them somewhere just to "hide ...
- 22 Jan 2019, 14:34
- Forum: Questions and Answers for New Players
- Topic: can anyone explain to me what is happening?
- Replies: 3
- Views: 11049
Re: can anyone explain to me what is happening?
This should be the case if you newly captured something. You can prolong again if you leave or loose that domain, which is usually what those players want to achieve...
- 20 Mar 2018, 05:46
- Forum: Ideas and suggestions
- Topic: we need more science to study dont u think??
- Replies: 12
- Views: 30275
Re: we need more science to study dont u think??
Once it was required to be 5* to recuit hero, now you can have one even as low ranked. It is possible to kill ruins with hero only, basicly no troops needed...
- 24 Jun 2015, 10:10
- Forum: Stories about the great deed – Arch-Ruin annihilation!
- Topic: Level 7 without Monster Hero
- Replies: 3
- Views: 19866
Re: Level 7 without Monster Hero
Story is already posted. Date is added to screenshot.
- 24 Jun 2015, 02:13
- Forum: Stories about the great deed – Arch-Ruin annihilation!
- Topic: Level 7 without Monster Hero
- Replies: 3
- Views: 19866
Level 7 without Monster Hero
I may somewhat disappoint administration, but I am very practical person, and I can write only in a practical way. I am not a story teller. And not going to be. It was nice finally to find a level 7 ruin after two years of playing game. To my big surprise that ruin was without Monster Hero. I saw ...